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  • Home / List of Universities / USC / Computer Graphics /

    Computer Graphics

    Here you can find lists of great Computer Graphics books are or have been used to teach courses at the USC.





    Interactive Computer Graphics: A Top-Down Approach with WebGL

    By: Edward Angel, Dave Shreiner

    2014

    OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V

    By: John Kessenich, Graham Sellers, Dave Shreiner

    2016

    Polygon Mesh Processing

    By: Mario Botsch, Leif Kobbelt, Mark Pauly

    2010

    Real-Time Rendering, Third Edition

    By: Tomas Akenine-Moller, Eric Haines, Naty Hoffman

    2008

    Computer Graphics: Principles and Practice

    By: John Hughes, Andries van Dam, Morgan McGuire

    2013

    Fundamentals of Computer Graphics

    By: Steve Marschner, Peter Shirley

    2015

    An Introduction to Ray tracing

    By: Andrew S. Glassner

    1989

    Advanced Animation and Rendering Techniques: Theory and Practice

    By: Alan H. Watt, Mark Watt

    1992

    OpenGL Shading Language

    By: Randi J. Rost, Bill Liceakane, Dan Ginsburg

    2009

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